Animations — Games
“’Allo, mate! I’m Spencer. Spencer Ian Ratell! I’m pals with
Dan an’ Fred… an’ also a bit of a whizz with computers! I got a lovely
bunch o’ animations ’ere; you might find ’em interesting…”
This page features a small showcase of some simple games and
experimental concepts that I put together, using the ActionScript
coding language of Flash in tandem with my animating skills.
Please note, these are external links that will take you to my
deviantART account where most of my projects are showcased.
Game Showcase |
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Sadman’s Maze
Sadman Insane is threatening the world with his WMDs and
only by penetrating the mazelike corridors of his secret
headquarters can you stop him!
Originally based on a puzzle/maze that I drew in MS Paint
I made this to explore the possibilities of the Flash
ActionScript programming code.
Produced in 2006.
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Platformer Game Tests
This series of game tests was made initially following the
basic example of a contact’s simple “platformer game”
tutorial. Having grasped the idea in early tests, I made
further prototypes to explore additional elements as
improved collision, walls, ceilings and other obstacles
and hazards, including health/fighting.
Being my most athletic original character at the time, I
chose my ferret Frederick as the protagonist… which also
led to choosing mad killer rabbits as his adversaries!
Produced in 2006-2007.
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Target Practice
A test for randomly generated targets, as well as an early
prototype for my Cannon Wars game (see below), this was
created to perfect the aiming interface for the cannon,
which shoots bombs based on the angle and velocity set
by the player.
Also includes an option for deciding what happens if bombs
go outside the border boundaries…
Produced in 2007.
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Cannon Wars
Loosely based on the old classic “Tanks” DOS-Games, the
basic concept is to control the cannons to blow each other
up with well-placed shots.
A basic CPU can be set up to play against you, and there
are also options for wind that affects how bombs travel in
the air as well as alternative ammunition types that can
be set in the menu screen.
Produced in 2007.
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“Darien the Dart” Prototype
For this simple game concept, I hoped to improve on what
I did with Frederick’s platformer prototypes (see above),
only using Darien the Dart, a heroic warrior mouse of
mine as the main playable-character.
Besides re-familiarising myself with the platformer game
code, I hoped to set up a better camera control that
works without interfering with the collision-detections,
and also to improve on the older coding.
Chiefly of all, I wanted to see if the concept of
Darien’s signature weapon, a rope-dart, was going to work
as I intended – as both a weapon and a grapnel.
Produced in 2007.
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